Mobile Meshes: Drawing with Photogrammetry

This is a series of drawings that were made with photogrammetry software and a Grasshopper script. The results are usually unpredictable, and vary depending on what happened to be picked up by the camera on that day. The light falling on objects and the direction of the camera influence the point cloud that gets constructed. The whole process usually takes less than an hour for each image, making for an interesting snapshot of what a space was like at a particular time. The resulting meshes can be thought of as what the camera and computer “see” when they try to make sense of the space. Computer vision picks up on the most visually dense and recognizable pixels in the image, rather than uniform planes and fields of color. That’s why the images tend to be made of edges and other high-contrast or detailed objects like street lights, foliage, and ornamental facades.